WIND
evassion II (42% dodge 3turn) = 100T
evasion III (45% dodge 3turn) = 150T
evasion IV (49% dodge 3turn) = 200T
evasion V (55% dodge 3turn) = 250T
evasion VI )55% dodge 4turn) = 300T
blade of wind II (27% bleeding 3turn) = 150T
blade of wind III (30% bleeding 3turn) = 200T
blade of wind IV (35% blleeding 3turn) = 250T
blade of wind V (35% bleeding 4turn) = 300T
wind peace II (22% dodge + 8% cp 3turn) = 200T
wind peace III (25% dodge + 9% cp 3turn) = 250T
wind peace IV (25% dodge + 9% cp 4turn) = 300T
dance of fujin II (reduce 4cooldown) = 250T
dance of fujin III (reduce 5 cooldown) = 300T
whrilwind breaktrough II (debuff clear, 2 turn CD become 3 turn CD)= 300T
LIGHTNING
lightning charge II ( 42% critical chance 3turn) = 100T
lightning charge III (45% critical chance 3turn) = 150T
lightning charge VI ( 49% critical chance 3turn) = 200T
lightning charge V ( 55% critical chance 3turn) = 250T
lightning charge VI ( 55% critical chance 4turn) = 300T
lightning flash II (blind 72% 2turn) = 150T
lightning flash III (blind 75% 2turn) = 200T
lightning flash VI (blind 80% 2turn) = 250T
lightning flash V (blind 80% 3turn) = 300T
lightening flash bundle II (reduce dodge 44% + reduce 8% CP 3turn) = 200T
lightening flash bundle III (reduce dodge 50% + reduce 9% CP 3turn) = 250T
lightening flash bundle VI (reduce dodge 50% + reduce 9% CP 4turn) = 300T
armor of narukami II (increase dama n critical 20% + ignore dodge 20% 3turn) = 250T
armor of narukami II (increase dama n critical 20% + ignore dodge 20% 4turn) = 300T
ultimate lightening boost II (debuff clear, 2 turn inflict stun become 3 turn inflict stun) = 100T
EARTH
golem protection II (reduce damage 42% 3turn) = 100T
golem protection III (reduce damage 45% 3turn) = 150T
golem protection VI (reduce damage 49% 3turn) = 200T
golem protection V (reduce damage 55% 3turn) = 250T
golem protection VI (reduce damage 55% 4turn) = 300T
earth arbsorbtion II (drain 20% CP) = 150T
earth arbsorbtion III (drain 26% CP) = 200T
earth arbsorbtion VI (drain 34% CP) = 250T
earth arbsorbtion V (drain 45% CP) = 300T
hidden among rock II (reduce damage 100% 1turn, increase 75% damage next turn) = 200T
hidden among rock III (reduce damage 100% 1turn, increase 80% damage next turn) = 250T
hidden among rock VI (reduce damage 100% 1turn, increase 85% damage next turn) = 300T
embrance of golem II (recover 6%HP + purify 3turn) = 250T
embrance of golem III (recover 6%HP + purify 4turn) = 300T
golem rock gautlets II (debuff clear, reduce 30% damage 3turn, damage
will reduce 100% if any earth jutsu used after use this jutsu) = 300T
FIRE
fire power II (increase 42% damage 3turn) = 100T
fire power III (increase 45% damage 3turn) = 150T
fire power VI (increase 49% damage 3turn) = 200T
fire power V (increase 55% damage 3turn) = 250T
fire power VI (increase 55% damage 4turn) = 300T
hell fire II (burn 4%, 3turn) = 150T
hell fire II (burn 5%, 3turn) = 200T
hell fire II (burn 6%, 3turn) = 250T
hell fire II (burn 6%, 4turn) = 300T
fire energy excitation II (use skill without CP 3turn <cannot charge 4turn>) = 200T
fire energy excitation II (use skill without CP 4turn <cannot charge 3turn>) = 250T
fire energy excitation II (use skill without CP 5turn <cannot charge 2turn>) = 300T
rage of yama II (rage and strengen 20% 3 turn) = 250T
rage of yama II (rage and strengen 30% 3 turn) = 300T
fire phoenix breathe II (debuff clear, ignore 45% target dodge 4turn) = 300T
WATER
water renewal II (recover CP 15%, 3turn) = 100T
water renewal III (recover CP 18%, 3turn) = 150T
water renewal VI (recover CP 18%, 4turn) = 200T
water renewal V (recover CP 22%, 4turn) = 250T
water renewal VI (recover CP 22%, 5turn) = 300T
water bundle II (restrict 2turn) = 150T
water bundle III (restrict 2turn) = 200T
water bundle VI (restrict 3turn) = 250T
water bundle V (restrict 3turn) = 300T
prison coliding wave II (reduce hp cp 4%, stun 2turn) = 200T
prison coliding wave III (reduce hp cp 8%, stun 2turn) = 250T
prison coliding wave VI (reduce hp cp 12%, stun 2turn) = 300T
shield of suiten II (ratio: 1CP = 3HP, 3turn) = 250T
shield of suiten III (ratio: 1CP = 3HP, 4turn) = 300T
shark enampment shield II (debuff clear, +50% healing effect, recude 15% cp target who attack, 3turn) = 300T
evassion II (42% dodge 3turn) = 100T
evasion III (45% dodge 3turn) = 150T
evasion IV (49% dodge 3turn) = 200T
evasion V (55% dodge 3turn) = 250T
evasion VI )55% dodge 4turn) = 300T
blade of wind II (27% bleeding 3turn) = 150T
blade of wind III (30% bleeding 3turn) = 200T
blade of wind IV (35% blleeding 3turn) = 250T
blade of wind V (35% bleeding 4turn) = 300T
wind peace II (22% dodge + 8% cp 3turn) = 200T
wind peace III (25% dodge + 9% cp 3turn) = 250T
wind peace IV (25% dodge + 9% cp 4turn) = 300T
dance of fujin II (reduce 4cooldown) = 250T
dance of fujin III (reduce 5 cooldown) = 300T
whrilwind breaktrough II (debuff clear, 2 turn CD become 3 turn CD)= 300T
LIGHTNING
lightning charge II ( 42% critical chance 3turn) = 100T
lightning charge III (45% critical chance 3turn) = 150T
lightning charge VI ( 49% critical chance 3turn) = 200T
lightning charge V ( 55% critical chance 3turn) = 250T
lightning charge VI ( 55% critical chance 4turn) = 300T
lightning flash II (blind 72% 2turn) = 150T
lightning flash III (blind 75% 2turn) = 200T
lightning flash VI (blind 80% 2turn) = 250T
lightning flash V (blind 80% 3turn) = 300T
lightening flash bundle II (reduce dodge 44% + reduce 8% CP 3turn) = 200T
lightening flash bundle III (reduce dodge 50% + reduce 9% CP 3turn) = 250T
lightening flash bundle VI (reduce dodge 50% + reduce 9% CP 4turn) = 300T
armor of narukami II (increase dama n critical 20% + ignore dodge 20% 3turn) = 250T
armor of narukami II (increase dama n critical 20% + ignore dodge 20% 4turn) = 300T
ultimate lightening boost II (debuff clear, 2 turn inflict stun become 3 turn inflict stun) = 100T
EARTH
golem protection II (reduce damage 42% 3turn) = 100T
golem protection III (reduce damage 45% 3turn) = 150T
golem protection VI (reduce damage 49% 3turn) = 200T
golem protection V (reduce damage 55% 3turn) = 250T
golem protection VI (reduce damage 55% 4turn) = 300T
earth arbsorbtion II (drain 20% CP) = 150T
earth arbsorbtion III (drain 26% CP) = 200T
earth arbsorbtion VI (drain 34% CP) = 250T
earth arbsorbtion V (drain 45% CP) = 300T
hidden among rock II (reduce damage 100% 1turn, increase 75% damage next turn) = 200T
hidden among rock III (reduce damage 100% 1turn, increase 80% damage next turn) = 250T
hidden among rock VI (reduce damage 100% 1turn, increase 85% damage next turn) = 300T
embrance of golem II (recover 6%HP + purify 3turn) = 250T
embrance of golem III (recover 6%HP + purify 4turn) = 300T
golem rock gautlets II (debuff clear, reduce 30% damage 3turn, damage
will reduce 100% if any earth jutsu used after use this jutsu) = 300T
FIRE
fire power II (increase 42% damage 3turn) = 100T
fire power III (increase 45% damage 3turn) = 150T
fire power VI (increase 49% damage 3turn) = 200T
fire power V (increase 55% damage 3turn) = 250T
fire power VI (increase 55% damage 4turn) = 300T
hell fire II (burn 4%, 3turn) = 150T
hell fire II (burn 5%, 3turn) = 200T
hell fire II (burn 6%, 3turn) = 250T
hell fire II (burn 6%, 4turn) = 300T
fire energy excitation II (use skill without CP 3turn <cannot charge 4turn>) = 200T
fire energy excitation II (use skill without CP 4turn <cannot charge 3turn>) = 250T
fire energy excitation II (use skill without CP 5turn <cannot charge 2turn>) = 300T
rage of yama II (rage and strengen 20% 3 turn) = 250T
rage of yama II (rage and strengen 30% 3 turn) = 300T
fire phoenix breathe II (debuff clear, ignore 45% target dodge 4turn) = 300T
WATER
water renewal II (recover CP 15%, 3turn) = 100T
water renewal III (recover CP 18%, 3turn) = 150T
water renewal VI (recover CP 18%, 4turn) = 200T
water renewal V (recover CP 22%, 4turn) = 250T
water renewal VI (recover CP 22%, 5turn) = 300T
water bundle II (restrict 2turn) = 150T
water bundle III (restrict 2turn) = 200T
water bundle VI (restrict 3turn) = 250T
water bundle V (restrict 3turn) = 300T
prison coliding wave II (reduce hp cp 4%, stun 2turn) = 200T
prison coliding wave III (reduce hp cp 8%, stun 2turn) = 250T
prison coliding wave VI (reduce hp cp 12%, stun 2turn) = 300T
shield of suiten II (ratio: 1CP = 3HP, 3turn) = 250T
shield of suiten III (ratio: 1CP = 3HP, 4turn) = 300T
shark enampment shield II (debuff clear, +50% healing effect, recude 15% cp target who attack, 3turn) = 300T
Is Good
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